View all by Marasmusine
Marasmusine
Follow Marasmusine
Follow
Following Marasmusine
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
Crystal Orb Adventures
←
Return to Crystal Orb Adventures
Devlog
Crystal Orb 0.2.5.1
November 25, 2023
by
Marasmusine
Crystal Orb 0.2.5.1 has a bunch of bugfixes, and I'm experimenting with new placeholder images. These are not too important, since it's a text adventure, but it's 2023 and we now have ways of quickly...
Continue reading
Can I update The Game Before 2023 Ends?
November 17, 2023
by
Marasmusine
With AI Large Language Models now providing pretty good Python programming support for amateurs such as myself, I'm going to have another go at updating Crystal Orb Adventures. I've spend about 10 hou...
Continue reading
Crystal Orb v0.2.3
June 02, 2019
by
Marasmusine
Prototype v0.2.3 ⦁ TOWN: Shop discount based on the margin of success of the haggle check. ⦁ TOWN: Added "use" and "equip" to town menu. ⦁ THINGS: Added mortar and pestle tool. This can be used...
Continue reading
Crystal Orb v0.2.2
May 29, 2019
by
Marasmusine
Prototype v0.2.2 ⦁ WORLD: Allowed history to generate a minimum number of entities (in this case, I want the world to have at least 3 elements) ⦁ WORLD: Elements are now usually a single common wo...
Continue reading
Crystal Orb v0.2.1
May 26, 2019
by
Marasmusine
I know this isn't much considering the length of time since the last update. Without feedback it's harder to become motivated. Prototype v0.2.1 ⦁ Town names may include region-specific prefixes or s...
Continue reading
Crystal Orb 0.2
December 24, 2018
by
Marasmusine
Happy Decemberween everyone. I've uploaded Crystal Orb 0.2 (nearly a year after the last update...). I haven't started on the town improvements yet. Instead I spent some time refactoring the code. As...
Continue reading
It's been a year?!
December 04, 2018
by
Marasmusine
So it's been a year since the last update, because other projects have occupied me. So it's time to have another bash at this, although I'm fairly sure no-ones interested :) But this is one of those...
Continue reading
P0.1.9 done
December 21, 2017
by
Marasmusine
Here's the full update notes. Let me know what bugs you find. I'm moving my attention to towns and quests throughout 0.2 Prototype v0.1.9 (21st December 2017) ⦁ Monsters give a bit more thought t...
Continue reading
More 0.1.9 in progress
December 08, 2017
by
Marasmusine
⦁ Dungeon rooms briefly describe "challenges/events" already investigated. ⦁ Allowed player to backtrack through dungeon rooms. ⦁ Added a few more dungeon challenge/events to fill out p...
Continue reading
P0.1.9 in progress
November 30, 2017
by
Marasmusine
Bit of a random grab-bag for the next update. Here's what I've done so far: ⦁ Monsters give a bit more thought to what combat maneuver to use. Favours loading a weapon; advancing when out of ran...
Continue reading
P0.1.8.2 - More bugfixes
November 25, 2017
by
Marasmusine
Another round of bugfixes for noncombat encounters. Looks like I had understimated the knock-on effect of some cleanup work I did earlier in the year. Some of the code is very old - this was my first...
Continue reading
P0.1.8.1
November 22, 2017
by
Marasmusine
Bugfixes related to non-combat encounters. Looks like I was in the middle of doing, er, something (not sure what) with them earlier in the year and messed them up a bit. Should be all working now...
Continue reading
Version P0.1.8
November 21, 2017
by
Marasmusine
Here's a partial implementation of the "examining stuff in a dungeon room" mechanic, with some bug fixes. I didn't get round to adding traps or clues - but you can pick up junk to sell, or push the ri...
Continue reading
Exploring rooms.
June 28, 2017
by
Marasmusine
I took a few weeks break. Now let's get back to it. I'm trying to code for 30 minutes each morning (if my kids allow it...) I have a framework in for filling some dungeon rooms with "stuff" (random fu...
Continue reading
Prototypev0.1.7 (16th May 2017)
May 16, 2017
by
Marasmusine
⦁ This is just a quick update to fix a bug. ⦁ You may notice some non-interactive items appearing in dungeon room descriptions ("You see a broken arrow"), etc. This is a partial implementation for...
Continue reading
Prototype v0.1.6 (10th May 2017)
May 10, 2017
by
Marasmusine
⦁ BUGFIX: Handle environment images for rare occurance of only one regional trope. ⦁ BUGFIX: Dungeon room-to-room travel time ⦁ New NPC: Bandit. ⦁ DISTRIBUTION: Trying a "onefile" executable...
Continue reading
Prototype v0.1.5 (7th May 2017)
May 07, 2017
by
Marasmusine
Prototype v0.1.5 (7th May 2017) ⦁ History: Added natural disasters to Age of Darkness. ⦁ History: Reading a new history verse (for example, at a town library) will train History skill and add that...
Continue reading