Exploring rooms.
Crystal Orb Adventures » Devlog
I took a few weeks break. Now let's get back to it. I'm trying to code for 30 minutes each morning (if my kids allow it...)
I have a framework in for filling some dungeon rooms with "stuff" (random furnishings and debris) that can be examined and prodded in different ways. At present, this might trigger unlocking a hidden or blocked door. The plan is to have two other types of trigger: 1) traps, and 2) clues. Clues warn you about traps further into the dungeon.
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Crystal Orb Adventures
Prototype procedurally generated text adventure game without the typing.
Status | Prototype |
Author | Marasmusine |
Genre | Role Playing |
Tags | Black and White, Dungeon Crawler, Fantasy, Procedural Generation, Text based, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Crystal Orb 0.2.5.1Nov 25, 2023
- Can I update The Game Before 2023 Ends?Nov 17, 2023
- Crystal Orb v0.2.3Jun 02, 2019
- Crystal Orb v0.2.2May 29, 2019
- Crystal Orb v0.2.1May 26, 2019
- Crystal Orb 0.2Dec 24, 2018
- It's been a year?!Dec 04, 2018
- P0.1.9 doneDec 21, 2017
- More 0.1.9 in progressDec 08, 2017
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