Exploring rooms.

I took a few weeks break. Now let's get back to it. I'm trying to code for 30 minutes each morning (if my kids allow it...)

I have a framework in for filling some dungeon rooms with "stuff" (random furnishings and debris) that can be examined and prodded in different ways. At present, this might trigger unlocking a hidden or blocked door. The plan is to have two other types of trigger: 1) traps, and 2) clues. Clues warn you about traps further into the dungeon.

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