Crystal Orb 0.2
Crystal Orb Adventures » Devlog
Happy Decemberween everyone. I've uploaded Crystal Orb 0.2 (nearly a year after the last update...). I haven't started on the town improvements yet. Instead I spent some time refactoring the code. As I mentioned before, some of this code is 10 years old, back from when I first started learning Python. Refactoring is like blowing off the cobwebs and an opportunity to catch hidden bugs. Of course, I've likely introduced new ones too.
A few visible additions:
- The messages screen is now black with white text. This is so I can throw coloured text at it too, so you'll see combat hits in red, some actions in yellow, etc.
- I've started to implement the quest framework, so you'll see a few simple ones assigned to your new character. There's a new button on the right to bring up the list of quests in the right panel: Click on a quest to get more information about it.
Files
CrystalOrb0.2.zip 6 MB
Dec 24, 2018
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Crystal Orb Adventures
Prototype procedurally generated text adventure game without the typing.
Status | Prototype |
Author | Marasmusine |
Genre | Role Playing |
Tags | Black and White, Dungeon Crawler, Fantasy, Procedural Generation, Text based, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Crystal Orb v0.2.3Jun 02, 2019
- Crystal Orb v0.2.2May 29, 2019
- Crystal Orb v0.2.1May 26, 2019
- It's been a year?!Dec 04, 2018
- P0.1.9 doneDec 21, 2017
- More 0.1.9 in progressDec 08, 2017
- P0.1.9 in progressNov 30, 2017
- P0.1.8.2 - More bugfixesNov 25, 2017
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