Version P0.1.8


Here's a partial implementation of the "examining stuff in a dungeon room" mechanic, with some bug fixes. I didn't get round to adding traps or clues - but you can pick up junk to sell, or push the right thing to open a portcullis.

Sorry this project has been on the back burner for a while, as I work on other projects.

Files

crystalorbP0.1.8.zip 6 MB
21 days ago

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