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Crystal Orb Adventures

Prototype procedurally generated text adventure game without the typing. · By Marasmusine

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Crystal Orb v0.2.3
Prototype v0.2.3 ⦁ TOWN: Shop discount based on the margin of success of the haggle check. ⦁ TOWN: Added "use" and "equip" to town menu. ⦁ THINGS: Added m...
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Crystal Orb v0.2.2
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Prototype v0.2.2 ⦁ WORLD: Allowed history to generate a minimum number of entities (in this case, I want the world to have at least 3 elements) ⦁ WORLD: Ele...
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Crystal Orb v0.2.1
I know this isn't much considering the length of time since the last update. Without feedback it's harder to become motivated. Prototype v0.2.1 ⦁ Town names m...
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Crystal Orb 0.2
Happy Decemberween everyone. I've uploaded Crystal Orb 0.2 (nearly a year after the last update...). I haven't started on the town improvements yet. Instead I s...
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It's been a year?!
So it's been a year since the last update, because other projects have occupied me. So it's time to have another bash at this, although I'm fairly sure no-one...
P0.1.9 done
Here's the full update notes. Let me know what bugs you find. I'm moving my attention to towns and quests throughout 0.2 Prototype v0.1.9 (21st December 2017)...
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More 0.1.9 in progress
⦁ Dungeon rooms briefly describe "challenges/events" already investigated. ⦁ Allowed player to backtrack through dungeon rooms. ⦁ Added a few mor...
P0.1.9 in progress
Bit of a random grab-bag for the next update. Here's what I've done so far: ⦁ Monsters give a bit more thought to what combat maneuver to use. Favours loa...
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