New version now prototyping (Mk VI?)
Hello everyone. Dunc's Algomusic has surpassed 5000 downloads! Thank-you to those of you who donated. I've looked at the different programming languages available to me. Python is super nice to work with, but I couldn't find an audio module I was happy with - and because it's interpreted rather than compiled I'd have to bundle it with an executable and it gets a bit messy.
I'm prototyping in Gamemaker Pro! I can have "tracker" objects that make a sound when they collide with a "note" object. I just set the tracker moving to the right and have it return at the end, so Gamemaker's engine keeps the timing for me.
I wasn't sure if its audio capabilities would be precise enough, but it seems to chug along nicely. Right now it's doing simple percussion along with monotone instruments.
What I'm looking forward to is experimenting with the 2D space. Trackers can go in different directions and different speeds. What if a cymbal made a rocket launch from the bottom, which explodes on-beat leaving temporary bits of debris spread out for the trackers to hit and make little sounds?
Get Dunc's Algomusic
Dunc's Algomusic
Procedural music generator.
Status | Released |
Author | Marasmusine |
Tags | Generator, Music, Procedural Generation, random, weird |
More posts
- Dunc's Algomusic VI 0.6 releasedAug 12, 2018
- Dunc's Algomusic Mk VI 0.5 availableJan 13, 2018
- Custom sounds in MkVIJan 10, 2018
- Onwards.Jan 01, 2018
- DAM Mk. VI alpha 0.4 available for testingSep 03, 2017
- SectionsAug 20, 2017
- StructureAug 16, 2017
- Prototype alpha 0.2Aug 08, 2017
- Work in progress (video)Aug 02, 2017
- It sings nowAug 01, 2017
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